Trending Now

Know the most played artillary game of all time


Know the most played artillary game of all time.
Worms is an old mainstay in the genre, arguably the longest running artillery game still in production.
MicroProse published the first Worms in 1995, just four years after Scorched Earth hit the market.
Worms is a series of artillery strategy computer games developed by British company Team17. Players control a small platoon of worms across a deformable landscape, battling other computer- or player-controlled teams. The games feature bright and humorous cartoon-style animation and a varied arsenal of bizarre weapons.

The game, whose concept was devised by Andy Davidson, was described by the Amiga gaming press as a cross between Cannon Fodder and Lemmings It is part of a wider genre of turn-based artillery games in which each player controls characters who duel with projectile weapons; similar games include Scorched Earth (1991), Gorillas (1991) and Artillery Duel (1983).

Each player controls a team of several worms. During the course of the game, players take turns selecting one of their worms. They then use whatever tools and weapons are available to attack and kill the opponents' worms, thereby winning the game. Worms may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Bungee" and "Ninja Rope", to move to otherwise inaccessible areas. Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving. The time limit can be modified in some of the games in the Worms series.

Over fifty weapons and tools may be available each time a game is played, and differing selections of weapons and tools can be saved into a "scheme" for easy selection in future games. Other scheme settings allow options such as deployment of reinforcement crates, from which additional weapons can be obtained, and sudden death where the game is rushed to a conclusion after a time limit expires. Some settings provide for the inclusion of objects such as land mines and explosive barrels.

When most weapons are used, they cause explosions that deform the terrain, creating circular cavities. The types of playable terrains include "island" (terrain floating on a body of water), or "cave" (cave with water at the bottom and terrain at both top and bottom of the screen that certain weapons such as "Air Strike" cannot go through; this type is not available in 3-D versions due to camera restrictions). If a worm is hit with a weapon, the amount of damage dealt to the worm will be removed from the worm's initial amount of health. The damage dealt to the attacked worm or worms after any player's turn is shown when all movement on the battlefield has ceased.

Worms die when one of the following situations occurs:

When a worm enters water (either by falling off the island, through a hole in the bottom of it, or by the waterline's being raised above the worm during sudden death)
When a worm is thrown off either side of the arena
When a worm's health is reduced to zero

By May 2014, 60 million copies of the games in the Worms franchise have been sold since launching in 1995. By December 2015, the 25th anniversary of Team17, a total of 70 million copies of the games in the franchise were sold and freely downloaded.